Nicholas Dyszel

Senior Software Engineer at PlayStation

San Jose, California, United States
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Summary

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Senior
🎓
Top School
Nicholas Dyszel is a Senior Software Engineer based in San Jose with seven years of experience building graphics and developer tooling across gaming and platform teams. He specializes in real-time rendering pipelines and lookdev tooling, bringing production graphics expertise from PlayStation and Avametric to diagnostic and profiling tools developed at Microsoft (including work on Windows PIX and Visual Studio Graphics Analyzer). Comfortable across engines and low-level graphics APIs, he pairs a math-and-CS background from Penn State and study abroad at Bath with hands-on systems programming dating back to multiplayer 3D game development. Known for bridging artist-facing lookdev needs with performant runtime systems, he focuses on pragmatic tooling that accelerates iteration for artists and engineers alike. Not immediately obvious: his career blends diagnostics tooling and gameplay engine work, giving him a rare perspective on both finding and fixing rendering problems in shipping titles.
code7 years of coding experience
job7 years of employment as a software developer
bookB.S., Mathematics and Computer Science, B.S., Mathematics and Computer Science at Penn State University
bookStudy abroad, Mathematics and Computer Science, Study abroad, Mathematics and Computer Science at University of Bath
languagesEnglish, German
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Github Skills (159)

cms10
webview10
storybook10
payloadcms10
hybrid10
javascript10
browser10
backoffice10
react-framework10
api10
payload10
compiler10
high-performance10
content-management-system10
admin10

Programming languages (16)

C#C++RustCVueGoHTMLSvelte

Github contributions (5)

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pozm/rtx3080

Sep 2020 - Sep 2020

Contributions:12 commits, 8 pushes, 1 branch in 11 days
pozm/poz

Jun 2021 - Nov 2021

(Pøz) Discord theme
Contributions:59 commits, 56 pushes, 1 branch in 5 months
discorddiscord-theme
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Nicholas Dyszel - Senior Software Engineer at PlayStation