Summary
Nicholas Falsitta is a Senior Gameplay Programmer with over a decade of experience building cross-platform games, simulations, and tooling for console, mobile, PC, and enterprise clients. He architects scalable gameplay systems and pipelines—shipping titles like Dawn of the Monsters and Missile Command Delta while also delivering training simulators for CAE using Unreal C++. Beyond production, Nicholas co-founded indie projects (Funderdrome, Endless Pinball) and led R&D and cross-platform optimization work that spans AI, networking, UI, analytics, and localization. He pairs hands-on engine work in Unity and UE5 (C#, C++, Blueprints) with a knack for pragmatic tooling that empowers non-programmers to iterate reliably. As an educator at multiple colleges he translates industry practices into curriculum, emphasizing systems design and collaboration between designers and engineers. Colleagues rely on him for performance-oriented ports and for bridging design intent to robust, certifiable implementations.
10 years of coding experience
9 years of employment as a software developer
Diploma, Software Engineering - Interactive Game Design, Diploma, Software Engineering - Interactive Game Design at Centennial College
Post Graduate, Game Design, Post Graduate, Game Design at George Brown Polytechnic