Nicholas Frechette is a Principal Animation Programmer with 11+ years in AAA game engineering, currently shaping Unreal Engine's animation runtime at Epic Games. He is the author of the industry-leading Animation Compression Library (ACL) and the Realtime Math library, both optimized for minimal memory and maximum throughput across consoles, mobile, desktop and engines including Unreal. A performance obsessive, he brings low-level systems expertise—every byte and cycle matters—to animation compression, integration, and runtime design for clients like Epic, Autodesk, Eidos Montreal, Remedy, and Ubisoft. His open-source work ranks him among the top 1% on GitHub, reflecting rigorous engineering practices (CI, static analysis, unit/regression tests) and practical cross-platform deployments, with plans to extend ACL to glTF/WebAssembly. Based in Kingston, Ontario, he pairs deep R&D capabilities with hands-on consulting and production experience across large studios.
11 years of coding experience
9 years of employment as a software developer
BS, Computer Science, BS, Computer Science at Université de Sherbrooke
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Nicholas Frechette - Principal Animation Programmer