Nicholas Frechette

Principal Animation Programmer

Kingston, Ontario, Canada
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Summary

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Rockstar
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Top School
Nicholas Frechette is a Principal Animation Programmer with 11+ years in AAA game engineering, currently shaping Unreal Engine's animation runtime at Epic Games. He is the author of the industry-leading Animation Compression Library (ACL) and the Realtime Math library, both optimized for minimal memory and maximum throughput across consoles, mobile, desktop and engines including Unreal. A performance obsessive, he brings low-level systems expertise—every byte and cycle matters—to animation compression, integration, and runtime design for clients like Epic, Autodesk, Eidos Montreal, Remedy, and Ubisoft. His open-source work ranks him among the top 1% on GitHub, reflecting rigorous engineering practices (CI, static analysis, unit/regression tests) and practical cross-platform deployments, with plans to extend ACL to glTF/WebAssembly. Based in Kingston, Ontario, he pairs deep R&D capabilities with hands-on consulting and production experience across large studios.
code11 years of coding experience
job9 years of employment as a software developer
bookBS, Computer Science, BS, Computer Science at Université de Sherbrooke
languagesFrench, English
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Github Skills (94)

realtime10
unreal-engine-410
servo10
package-management10
unreal10
compression10
cpp10
game-development10
game-engine10
animation10
scene10
cpp-library10
unreal-engine-510
conan10
alembic10

Programming languages (11)

TypeScriptC++ShellCSSRustLLVMCMakeJavaScript

Github contributions (5)

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nfrechette/acl

May 2017 - Jan 2023

Animation Compression Library
Contributions:25 releases, 36 reviews, 2127 commits in 5 years 9 months
cppanimationcompressionc-plus-plusgame-development
nfrechette/acl-js

Aug 2019 - Jun 2021

Animation Compression Library Javascript Module
Contributions:3 releases, 119 commits, 45 PRs in 1 year 10 months
javascript-libraryanimationjavascriptcompressioncompress
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Nicholas Frechette - Principal Animation Programmer