Nicholas Fuller

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Summary

👤
Senior
Nicholas Fuller is a game programmer with a decade of experience building networked systems, engine architecture, and developer tools for AAA and indie titles. He has led core networking work—from designing dedicated server support and server-rewind systems to extending Unreal’s net layer and shipping Concord as the sole network engineer—always with an emphasis on scalable, reusable architecture and usability for content teams. His background spans real-time simulation education at DigiPen to systems and tooling roles at Hangar 13 and Strange Loop Games, giving him a rare blend of low-level networking expertise and front-line content workflow design. Based in Seattle and now at Valve, he excels at turning complex multiplayer requirements into pragmatic, frame‑perfect networking solutions that are easy for developers to adopt.
code11 years of coding experience
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Github Skills (31)

game-development8
3d8
game-engine8
glfw7
godot7
graphic7
open-source7
graphics-engine7
android6
opengl6
ios6
sdl6
webassembly5
c895
emscripten5

Programming languages (5)

C++RustCHTMLPython

Github contributions (5)

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Contributions:12 pushes, 1 branch in 7 years
Reticulatas/Outsider

Oct 2015 - Oct 2015

Contributions:10 commits, 1 PR, 20 pushes in 1 day
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