Nicholas Hylands is a versatile software developer and technical artist with 12 years of experience building interactive experiences and tooling, now contributing at Google from Waterloo, Ontario. He blends Unity game development and Python application work—previously creating eye-tracking demos and prototype apps at AdHawk Microsystems—to solve challenging UX and real-time interaction problems. Comfortable across gameplay systems, tooling and prototyping, he brings an artist’s sensibility to engineering decisions and a penchant for practical, polished demos that make new hardware approachable. Nicholas’s background in video game design and hands-on demo work gives him a rare mix of product-minded creativity and production-grade engineering.
12 years of coding experience
7 years of employment as a software developer
Advanced Diploma, Video Game Design and Development, Advanced Diploma, Video Game Design and Development at Fanshawe College
Contributions:3 pushes, 1 branch in 6 years 8 months
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