Nicholas Magarino is a rendering programmer with eight years of experience, currently building graphics systems at Psyonix after progressing from an intern role there. A University of Pennsylvania Digital Media Design graduate, he blends practical production technology skills with a strong foundation in computer graphics—rasterization, GLSL, mesh structures, skinning, and procedural techniques like raymarching and SDFs. He has hands-on experience teaching graphics and procedural courses, mentoring students through debugging and concept mastery, and contributed to research simulating anatomically accurate soft-body models from CT data. Nick is comfortable bridging art and engineering for animation and games, and brings both academic rigor and studio production sensibilities to shipping visual features. Outside work he has a playful creative side—he’s a fan of puppies and dinosaurs—which informs a curious, design-minded approach to problem solving.
8 years of coding experience
Bachelor of Science in Engineering, Digital Media Design, Bachelor of Science in Engineering, Digital Media Design at University of Pennsylvania
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Nicholas Magarino - Rendering Programmer at Psyonix