Nicholas Mallonee

Senior Advanced Gameplay Engineer at ProbablyMonsters

Menifee, California, United States
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Summary

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Senior
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Top School
Nicholas Mallonee is a Senior Advanced Gameplay Engineer with a decade of experience building AAA and real-time interactive systems, currently shaping gameplay at ProbablyMonsters. He has led core gameplay and tooling work across Unreal Engine projects—from shipped real-time systems at Deluxe to an unreleased UE5 AAA title at Deviation Games—and brings deep C++ and Blueprint expertise across AR/VR and MMO-focused narrative systems. Nicholas pairs hands-on engineering with tooling and performance optimization, having created editor extensions, C++ libraries, and workflow templates that accelerate art and design teams. He’s comfortable in multidisciplinary environments, moving between contract VR horror AI work and large studio principal roles, and maintains a public portfolio of code and project case studies at nicholasmallonee.com. An early background in web ops and database management gives him practical full-project perspective beyond gameplay mechanics.
code10 years of coding experience
job9 years of employment as a software developer
bookHigh School Diploma, High School Diploma at Valley Lutheran High School
bookBachelor's degree Computer Science and Information Technology, Bachelor's degree Computer Science and Information Technology at Central Michigan University
languagesEnglish, French

Github contributions (5)

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Contributions:15 commits, 14 pushes, 1 branch in 5 months
Contributions:18 commits, 17 pushes, 1 branch in 4 months
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Nicholas Mallonee - Senior Advanced Gameplay Engineer at ProbablyMonsters