Nicholas Shooter

Level Designer at Finite Reflection Studios

United States
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Summary

👤
Senior
🎓
Top School
Nicholas Shooter is a seasoned level and mission designer with 11 years of experience crafting gameplay across AAA and indie projects, most recently contributing to Void Sols at Finite Reflection Studios after a mission design role on Grand Theft Auto 6 at Rockstar. He blends hands-on Unity/C# and Lua engineering with creative audio and scripting chops from roles at EA and mobile studios, enabling tightly choreographed, immersive player experiences. Nicholas has shipped gameplay systems for casino titles and mobile ports, and he’s equally comfortable iterating on high-profile open-world missions and small-team productions. A Georgia Tech alumnus with strong technical grounding, he brings a pragmatic mix of creative design sensibility and production-grade coding that helps teams move from prototyping to polish faster than typical designers.
code11 years of coding experience
job4 years of employment as a software developer
book3.52 GPA, 3.52 GPA at Georgia Institute of Technology
languagesEnglish
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Github Skills (2)

google-play5
google-play-games1

Programming languages (1)

C#

Github contributions (5)

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nshooter3/HarmonyQuest

May 2019 - Jan 2021

Contributions:4 reviews, 60 commits, 65 PRs in 1 year 8 months
StarcubeLabs/GGJ2021

Jan 2021 - Feb 2021

Contributions:53 reviews, 56 PRs, 90 pushes in 7 days
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Nicholas Shooter - Level Designer at Finite Reflection Studios