Nicholas Shooter is a seasoned level and mission designer with 11 years of experience crafting gameplay across AAA and indie projects, most recently contributing to Void Sols at Finite Reflection Studios after a mission design role on Grand Theft Auto 6 at Rockstar. He blends hands-on Unity/C# and Lua engineering with creative audio and scripting chops from roles at EA and mobile studios, enabling tightly choreographed, immersive player experiences. Nicholas has shipped gameplay systems for casino titles and mobile ports, and he’s equally comfortable iterating on high-profile open-world missions and small-team productions. A Georgia Tech alumnus with strong technical grounding, he brings a pragmatic mix of creative design sensibility and production-grade coding that helps teams move from prototyping to polish faster than typical designers.
11 years of coding experience
4 years of employment as a software developer
3.52 GPA, 3.52 GPA at Georgia Institute of Technology
Contributions:53 reviews, 56 PRs, 90 pushes in 7 days
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Nicholas Shooter - Level Designer at Finite Reflection Studios