Summary
Nicholas Silveira is a Principal Technical Artist with 15+ years delivering technical art and animation pipelines for AAA titles like PREY, System Shock Remake, BioShock 4, and Saints Row 4. He blends hands-on tool development (Python, MayaAPI, PyQt/PySide) with shader and engine expertise across Unreal, CryEngine, and Unity to streamline content, optimize performance, and support multi-platform releases including VR. As a leader he has built and maintained Tech Art departments and DCC pipelines with zero turnover on long productions, and he co-founded Loading Studios to provide technical art services to game and film clients. His work spans rigging, facial pipelines, mocap retargeting, cloth/physics systems, and production-ready material libraries—often automating batch processes and unit-test style art builds. Based in Austin, he pairs deep production experience with a propensity for pragmatic tooling that reduces iteration time for artists and engineers alike.
12 years of coding experience
3 years of employment as a software developer
3D Animation and Visual FX, 3D Animation and Visual FX at Vancouver Film School