Summary
Nicholas Stevenson is a Technical Art Director with 11+ years shaping animation, rigging, and pipeline tooling for AAA titles including multiple Call of Duty installments and PUBG: Deston. He blends hands-on technical artistry—Python tools, mocap calibration/cleanup, and procedural/dynamic rigging—with leadership experience running small technical animation teams and driving studio-wide tooling adoption. Nicholas has a track record of automating large-scale animation transfers between engines and skeletons, expanding modular rig systems used across sister studios. Comfortable across character, weapon, prop, and vehicle rigs, he pairs deep pipeline knowledge with practical studio-facing problem solving. Based in Madison, WI, he’s equally at home authoring plugins and presenting cross-studio proposals as he is cleaning mocap data for final polish. Colleagues rely on him to turn complex animation workflows into repeatable, production-ready systems.
11 years of coding experience
Animation Modeling Animation Texturing Concepting Illustration, Animation Modeling Animation Texturing Concepting Illustration at Madison Area Technical College