Nicholas Weidner

Software Engineer at Walt Disney Animation Studios

Burbank, California, United States
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Summary

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Senior
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Top School
Nicholas Weidner is a software engineer specializing in production technology for hair and cloth at Walt Disney Animation Studios, bringing a decade of experience at the intersection of research and production. He holds a PhD in Computer Science from Texas A&M where he advanced Eulerian-on-Lagrangian simulation and contributed novel solvers for articulated dynamics and collision-aware integration, with work published at SIGGRAPH and MIG. Prior roles include internships and prototyping at WDAS that led to usable grooming and simulation tools, plus robotics and underwater mapping research from his graduate work. Based in Burbank, he blends rigorous academic research with pragmatic engineering to deliver artist-facing tools that handle challenging collision and stability problems. Notably, his academic contributions extended established methods (e.g., Bilateral Staggered Projections) to improve robustness in complex dynamic simulations.
code10 years of coding experience
job3 years of employment as a software developer
bookMaster's degree, Computer Science, 3.66, Master's degree, Computer Science, 3.66 at University of South Carolina-Columbia
bookDoctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at Texas A&M University
languagesEnglish
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Github Skills (7)

cloth-simulation9
robocup7
simulation6
python5
render1
opengl1
blender1

Programming languages (4)

C++JavaScriptRubyPython

Github contributions (5)

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weidnern/weidnern.github.io

Aug 2016 - Apr 2021

Contributions:53 commits, 2 PRs, 64 pushes in 4 years 9 months
denish44/Ethic-Game

Oct 2018 - Dec 2018

CSCE 606 Ethic Game project
Contributions:8 PRs, 15 pushes, 2 branches in 1 month
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Nicholas Weidner - Software Engineer at Walt Disney Animation Studios