Software Engineer at Walt Disney Animation Studios
Burbank, California, United States
Join Prog.AI to see contacts
Join Prog.AI to see contacts
Summary
👤
Senior
🎓
Top School
Nicholas Weidner is a software engineer specializing in production technology for hair and cloth at Walt Disney Animation Studios, bringing a decade of experience at the intersection of research and production. He holds a PhD in Computer Science from Texas A&M where he advanced Eulerian-on-Lagrangian simulation and contributed novel solvers for articulated dynamics and collision-aware integration, with work published at SIGGRAPH and MIG. Prior roles include internships and prototyping at WDAS that led to usable grooming and simulation tools, plus robotics and underwater mapping research from his graduate work. Based in Burbank, he blends rigorous academic research with pragmatic engineering to deliver artist-facing tools that handle challenging collision and stability problems. Notably, his academic contributions extended established methods (e.g., Bilateral Staggered Projections) to improve robustness in complex dynamic simulations.
10 years of coding experience
3 years of employment as a software developer
Master's degree, Computer Science, 3.66, Master's degree, Computer Science, 3.66 at University of South Carolina-Columbia
Doctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at Texas A&M University
Contributions:8 PRs, 15 pushes, 2 branches in 1 month
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Nicholas Weidner - Software Engineer at Walt Disney Animation Studios