Nicholas Woodfield is a Software Engineer II with over a decade of hands-on experience building C#/.NET desktop and graphics-heavy applications, currently contributing to 2D/3D CAD tools at Bentley Systems. He brings deep expertise in managed Direct3D libraries (SlimDX, SharpDX, MonoGame/XNA), native Direct3D, HLSL shader work, and managed-to-native interop via P/Invoke and C++/CLI. Nicholas founded and architects the open-source Tesla Graphics Engine— a portable C# rendering framework with advanced math, content tools, and API abstraction—showcasing his passion for reusable tooling and cross-API graphics design. His background includes GPU research using CUDA that achieved significant speedups, and he enjoys creating developer productivity APIs and wrappers that simplify complex native integrations. Based in Sherman, CT, he blends production CAD shipping experience with long-running hobby projects that continually push graphics and engine design boundaries.
10 years of coding experience
B.S.E, Computer Science & Engineering, B.S.E, Computer Science & Engineering at The University of Connecticut
Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
Contributions:2 pushes in 5 months
file-formatscleanformatsassetdata-structure
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Nicholas Woodfield - Software Engineer II at Tesla Graphics Engine