Nicholas Young

Gameplay Engineer at DeepMind

England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Nicholas Young is a gameplay engineer with a PhD in computational intelligence and nine years of industry experience building ambitious AAA and VR titles and research environments. He has shipped high-profile work on L.A. Noire’s vehicle and crowd systems, led R&D on large-scale crowd simulation for an unreleased AAA project, and now applies that game-systems expertise to virtual worlds at DeepMind. Comfortable bridging research and production, he collaborates across disciplines to deliver robust AI, traffic, and VR gameplay systems while contributing to motion-sickness research and VR UX. He also tinkers with embedded and retro hardware in his spare time, bringing a hands-on hardware perspective to software problems. Known for calm, adaptable leadership, he’s currently leading development on open-world VR adventures and building game-like environments that help train next-generation AI.
code9 years of coding experience
job12 years of employment as a software developer
bookBachelor with First Class Honours, Information Technology, GPA 6.87 (out of 7.0), Bachelor with First Class Honours, Information Technology, GPA 6.87 (out of 7.0) at Central Queensland University
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Github Skills (40)

arduino-uno10
kicad10
shield10
nano10
schematic10
socket10
micro10
footprint10
651010
bluepill10
uno10
650210
dmx51210
arduino10
retrocomputing9

Programming languages (4)

C++JavaScriptAGS ScriptPython

Github contributions (5)

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Alarm-Siren/arduino-buttons

Apr 2017 - Aug 2018

An interrupt-driven, fully-debounced class to manage input from physical buttons on the Arduino platform
Contributions:1 release, 19 commits, 1 PR in 1 year 4 months
nimblephysicalarduinobuttonsarduino-platform
KiCad Symbol & Footprint Library for Arduino Modules (Shields, Sockets and Tiles)
Contributions:21 releases, 1 review, 98 commits in 5 years 8 months
unoarduino-unobluepillkicad-footprintsesp32
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Nicholas Young - Gameplay Engineer at DeepMind