Nicholas Young is a gameplay engineer with a PhD in computational intelligence and nine years of industry experience building ambitious AAA and VR titles and research environments. He has shipped high-profile work on L.A. Noire’s vehicle and crowd systems, led R&D on large-scale crowd simulation for an unreleased AAA project, and now applies that game-systems expertise to virtual worlds at DeepMind. Comfortable bridging research and production, he collaborates across disciplines to deliver robust AI, traffic, and VR gameplay systems while contributing to motion-sickness research and VR UX. He also tinkers with embedded and retro hardware in his spare time, bringing a hands-on hardware perspective to software problems. Known for calm, adaptable leadership, he’s currently leading development on open-world VR adventures and building game-like environments that help train next-generation AI.
9 years of coding experience
12 years of employment as a software developer
Bachelor with First Class Honours, Information Technology, GPA 6.87 (out of 7.0), Bachelor with First Class Honours, Information Technology, GPA 6.87 (out of 7.0) at Central Queensland University
KiCad Symbol & Footprint Library for Arduino Modules (Shields, Sockets and Tiles)
Contributions:21 releases, 1 review, 98 commits in 5 years 8 months
unoarduino-unobluepillkicad-footprintsesp32
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