Nick Boyd is a research engineer with 12 years of hands-on experience building secure, full-stack solutions and tooling for real-time and document-focused systems. Rooted in a background in digital forensics and security, he favors API-first design to improve maintainability and testability while applying insights from incident analysis to harden code and data flows. His work spans infrastructure and application layers—from Spring and Java backends to Node.js and real-time ad tech—and he’s contributed research-driven projects like an open lip-tracking VR initiative and a proposed OpenXR face-tracking extension. Comfortable in Agile, Kanban or traditional teams, he pairs curiosity-driven experimentation (game mods, web apps, small games) with pragmatic delivery for clients. Based in Ghent, he blends technical craft with creative practices—digital painting, timber carving and hardware tinkering—that fuel unconventional solutions and open-source releases.
12 years of coding experience
6 years of employment as a software developer
European Baccalaureat, Biology, Philosophy, ICT, Art, European Baccalaureat, Biology, Philosophy, ICT, Art at Ecole Européen Ixelles
Engineering, Engineering at Groep T - Internationale Hogeschool Leuven
Java Enterprise Edition, Tomcat Server and GUI, Java Enterprise Edition, Tomcat Server and GUI at Technofutur FormaTIC
BSc Computer Games Design, Games Design, Project Management, 3D Modelling, Texturing, Marketing, BSc Computer Games Design, Games Design, Project Management, 3D Modelling, Texturing, Marketing at Staffordshire University
Contributions:338 pushes, 10 branches, 7 tags in 1 year 1 month
drivervirtual-realityprototypingopenvrsteamvr
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.