Nick Carbonara is a meticulous game producer and narrative designer with nine years’ experience crafting emotionally resonant stories and shipping narrative-driven games. Currently an Associate Producer at FableVision and Narrative Lead at Quiddity Games, he blends production discipline with hands-on writing and programming—having implemented dialogue systems in Unity/C# and used tools like YarnSpinner and Inky. He’s written dozens of branching episodes for mobile titles, led rapid concept sprints for a Vocaloid-inspired platformer, and has a track record of teaching teammates practical development practices. Notably, his indie work received coverage in Kotaku, and he brings a habit of granular time-blocking and clear documentation to keep multi-disciplinary teams aligned.
Contributions:111 commits, 35 PRs, 68 pushes in 1 month
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