Nick Fox-gieg

XR Developer at Nick Fox-Gieg Animation

Old Toronto, Ontario, Canada
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Summary

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Nick Fox-gieg is an XR developer and multidisciplinary artist with 14 years building immersive experiences, interactive tools, and pipeline software for AR/VR across studios, academia, and independent practice. He combines a deep animation and sound design background—with award-winning shorts and projection work—with hands-on Unity/Unreal development, mocap systems, and XR research, currently completing a PhD in Computational Arts at York University. Nick maintains and contributes to prominent open-source projects like the community-led Open Brush (Tilt Brush) fork, where he improved export tooling for hand-drawn stroke data, and he authored the Lightning Artist Toolkit used in production pipelines. His freelance and studio work spans Google Creative Lab, Framestore, and New York Times projects, and he has taught XR, interactive storytelling, and creative coding at multiple universities. Equally comfortable prototyping experimental interfaces and shipping polished VR products, he brings a rare mix of artistic craft, engineering rigor, and open-source stewardship to XR challenges.
code14 years of coding experience
job2 years of employment as a software developer
bookMFA, Experimental Animation, MFA, Experimental Animation at California Institute of the Arts
bookFulbright Fellowship, Sonology, Fulbright Fellowship, Sonology at Royal Conservatory of The Hague
bookDoctor of Philosophy - PhD, Computational Arts, Doctor of Philosophy - PhD, Computational Arts at York University
bookBFA, Art, BFA, Art at Carnegie Mellon University
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Github Skills (14)

csharp10
dotnet-core10
unity3d10
fileio9
file-access9
file-processing9
file-handling9
data-serialization8
json8
serialization8
3d-graphics7
pymeshlab6
python6
point-cloud6

Programming languages (13)

C#JavaC++CMakefileHTMLJupyter NotebookProcessing

Github contributions (5)

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icosa-foundation/open-brush

Jul 2021 - Nov 2021

Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
Role in this project:
userFull-stack Developer
Contributions:1 review, 16 commits, 3 PRs in 3 months
Contributions summary:Nick focused on implementing and improving the LATK (Lightning Artist Toolkit) export functionality within the Open Brush project, as well as other minor changes. They modified the ExportLatk.cs script, adding features such as writing stroke pressure and other changes, and refactored code for the Latk export. This included changes to stroke access, and integrating stroke data with existing tools to export it as a zip file.
brushevolutionartvirtual-realityopen-brush
LightningArtist/latkpy

Dec 2018 - Feb 2025

Contributions:14 releases, 102 pushes, 1 branch in 6 years 3 months
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Nick Fox-gieg - XR Developer at Nick Fox-Gieg Animation