Nick Fox-gieg is an XR developer and multidisciplinary artist with 14 years building immersive experiences, interactive tools, and pipeline software for AR/VR across studios, academia, and independent practice. He combines a deep animation and sound design background—with award-winning shorts and projection work—with hands-on Unity/Unreal development, mocap systems, and XR research, currently completing a PhD in Computational Arts at York University. Nick maintains and contributes to prominent open-source projects like the community-led Open Brush (Tilt Brush) fork, where he improved export tooling for hand-drawn stroke data, and he authored the Lightning Artist Toolkit used in production pipelines. His freelance and studio work spans Google Creative Lab, Framestore, and New York Times projects, and he has taught XR, interactive storytelling, and creative coding at multiple universities. Equally comfortable prototyping experimental interfaces and shipping polished VR products, he brings a rare mix of artistic craft, engineering rigor, and open-source stewardship to XR challenges.
14 years of coding experience
2 years of employment as a software developer
MFA, Experimental Animation, MFA, Experimental Animation at California Institute of the Arts
Fulbright Fellowship, Sonology, Fulbright Fellowship, Sonology at Royal Conservatory of The Hague
Doctor of Philosophy - PhD, Computational Arts, Doctor of Philosophy - PhD, Computational Arts at York University
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
Role in this project:
Full-stack Developer
Contributions:1 review, 16 commits, 3 PRs in 3 months
Contributions summary:Nick focused on implementing and improving the LATK (Lightning Artist Toolkit) export functionality within the Open Brush project, as well as other minor changes. They modified the ExportLatk.cs script, adding features such as writing stroke pressure and other changes, and refactored code for the Latk export. This included changes to stroke access, and integrating stroke data with existing tools to export it as a zip file.
Contributions:14 releases, 102 pushes, 1 branch in 6 years 3 months
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Nick Fox-gieg - XR Developer at Nick Fox-Gieg Animation