Nick G is a Lead Systems Designer with a decade of experience crafting gameplay and systems for console, PC, and mobile titles from Chicago. A DePaul Game Development graduate, he has shipped on major franchises including World of Tanks, Tony Hawk, and several high-profile mobile and console games while progressing from technical designer to lead systems owner at Wargaming. He combines hands-on programming skills (C#, Java, JavaScript, ActionScript) and tools expertise (UDK Kismet, Maya, AfterEffects) with a designer’s sensibility for levels, encounters, and systemic gameplay. Known internally for turning complex design requirements into robust, testable systems, he bridges design and engineering to keep large live titles balanced and engaging. Off-hours he self-describes as a “code monkey,” reflecting a pragmatic, implementation-first approach that complements his creative game design background.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Science, Game Development, Bachelor of Science, Game Development at DePaul University
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