Nick Heilmann is a Senior Gameplay Engineer with nine years of industry experience and a decade-plus career building weapons, combat systems, and mission scripting for high-profile console titles. Based in Victoria, BC, he’s shipped gameplay systems at Volition, KIXEYE, Striking Distance Studios and now Turtle Rock Studios, often bridging scripting (Lua) and core gameplay code. Colleagues rely on him for pragmatic solutions that balance player-facing polish with robust engineering, and his GitHub reflects a practical generalist who keeps most proprietary work private. A father and lifelong gamer, he brings player empathy to technical design and a track record of turning creative game ideas into reliable, shipped features.
9 years of coding experience
18 years of employment as a software developer
Bachelor, Computer Science, Mathematics, Bachelor, Computer Science, Mathematics at Purdue University
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Nick Heilmann - Senior Gameplay Engineer at Turtle Rock Studios