Nick K is a software engineer with 12 years of full-stack and C++ client experience, currently building game services at Blizzard Entertainment and leading the Momentum Mod project he founded. He combines deep C++ engine work with TypeScript-driven web and backend systems, having optimized CI/CD pipelines and cut build times by up to 80% for large game builds. Comfortable across Java, C#, Python, JS/TS and emerging tech like Rust and Deno, he brings hands-on systems administration and cost-effective scaling experience for global deployments. His volunteer-led Momentum Mod has already attracted tens of thousands of wishlists and playtesters, reflecting his ability to shepherd open-source communities and deliver production-grade game infrastructure. Colleagues know him for pragmatic troubleshooting, rigorous code review practices, and a knack for reducing crashes through automated observability.
13 years of coding experience
4 years of employment as a software developer
Bachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at Oakland University
Momentum Mod - Standalone Source Movement Speedrunning (READ README)
Role in this project:
Back-end Developer
Contributions:7 releases, 342 reviews, 2608 commits in 4 years 10 months
Contributions summary:Nick contributed to the `game` repository, focusing on bug fixes and optimizations, including drawing and painting fixes for linear maps. The code changes involved modifying the client's user interface and the player. Other contributions included improving the accuracy of the movement system in the game. The user also worked on fixes for specific issues related to the rocket launcher.
Contributions:2 releases, 1 review, 44 commits in 2 years
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