Nick Klingensmith is a Senior Staff Engineer and seasoned XR and game development specialist with over a decade of experience building engines, tools, and polished products from prototype to ship. He leads development on StereoKit (an easy-to-use C# OpenXR engine) at Qualcomm after authoring and maintaining the same MR middleware at Microsoft, bringing deep OpenXR, Unity, and graphics expertise. Equally comfortable in low-level back-end work and front-end aesthetics—bolstered by a minor in art and years of photography—he crafts visually clean, performant systems and developer tools. A longtime teacher and mentor who still competes in coding and game jams, he frequently prototypes novel ideas and contributes practical fixes to open-source XR projects.
10 years of coding experience
8 years of employment as a software developer
BS, Computer Science, BS, Computer Science at University of North Carolina at Charlotte
AS, Simulation and Game Development, AS, Simulation and Game Development at Central Piedmont Community College
An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
Role in this project:
Back-end Developer
Contributions:19 releases, 78 reviews, 2652 commits in 3 years 7 months
Contributions summary:Nick contributed to the OpenXR backend implementation by testing for the presence of the OpenXR backend, added a test for it. They revised the soft keyboard layout to improve binary size. In addition, the user made a few code changes, fixing small issues.
Contributions:1 PR, 18 pushes, 1 branch in 2 years 6 months
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Nick Klingensmith - Senior Staff Engineer at Qualcomm