Nick Klose is a Senior Game Programmer with 13 years of experience crafting gameplay and UX systems across AAA and indie studios, now based in Edmonton. He has shipped work on titles like Anthem and Nightingale and specializes in C++, Unreal Engine (UMG/Slate), performance optimization, build stability, and automated testing. At Humanoid Origin he built HUD and menu foundations and helped create an efficient pipeline for dialogue voice lines and subtitles, reflecting a practical focus on production tooling and accessibility. Currently contributing to both Gamebreaking Studios and an eco-focused reverse city builder at Shrimp Squad, he blends systems-level engineering with design sensibilities. Outside of games he composes music, streams, and creates content—skills he leverages to prototype UX and polish player-facing moments.
13 years of coding experience
6 years of employment as a software developer
Bachelor of Science (BSc) Computer Science Major Mathematical Sciences Minor, Bachelor of Science (BSc) Computer Science Major Mathematical Sciences Minor at University of Alberta
Contributions:117 commits, 3 PRs, 77 pushes in 8 months
gamestrategymmostrategy-gamecli
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