Nick Landry

Operations & IT Manager

Seattle, Washington, United States
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Summary

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Rockstar
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Top School
Nick Landry is an Operations & IT Manager with 14 years of experience blending hands-on IT engineering, service management, and residential construction operations to drive efficiency and reliability. He leads end-to-end project delivery at Build Mod LLC while owning the company’s IT stack—from infrastructure and cybersecurity to web development and workflow automation—bringing a rare combination of site-level logistics and technical stewardship. Nick has a track record of modernizing systems and support organizations for small-to-medium clients, supervising helpdesk teams, and implementing scalable processes that reduce costs and downtime. An active contributor to cross-platform C++ projects, he’s comfortable troubleshooting platform-specific build issues and maintaining multi-OS codebases, which underscores his practical, systems-level mindset. Based in Seattle, he pairs clear stakeholder communication with hands-on problem solving to align technology investments with operational outcomes.
code14 years of coding experience
job3 years of employment as a software developer
bookYear Up Information Technology, Year Up Information Technology at Bellevue College
bookCertificate Full-Stack Web Development Bootcamp (6 months part-time), Certificate Full-Stack Web Development Bootcamp (6 months part-time) at University of Washington
bookBachelor of Science in Information Technology, Bachelor of Science in Information Technology at Northeastern University
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Github Skills (11)

build-system10
c-language10
cross-platform10
cprogramming-language10
game-engine10
android10
macos9
engine9
cpp8
open-source8
cplus8

Programming languages (2)

C++C

Github contributions (5)

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gameplay3d/gameplay

Dec 2014 - Feb 2015

Open-source, cross-platform, C++ game engine for creating 2D/3D games.
Role in this project:
userFull-stack Developer
Contributions:28 commits, 9 PRs, 2 pushes in 1 month
Contributions summary:Nick contributed to cross-platform game engine development, focusing on platform-specific adaptations and updates. They addressed build system issues in Android, and fixed project file inconsistencies in Mac OS. Additionally, the user updated project files for various platforms and refactored code related to Android build configurations. The commits suggest a strong understanding of build processes, platform-specific configurations, and codebase maintenance across diverse operating systems and build targets.
3dcppgame-enginecross-platformc-plus-plus
nlandry/GamePlay

Jan 2015 - Feb 2015

Contributions:29 pushes, 9 branches in 1 month
easy-to-learncppgamewindowsgames
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