Nick Peterson

Principal Software Engineer at Riot Games

Los Angeles Metropolitan Area United States
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Summary

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Nick Peterson is a Principal Software Engineer in the Los Angeles area with 11 years focused on anti-cheat, anti-tamper, and reverse-engineering defenses for competitive gaming platforms. He progressed through multiple engineering levels at Riot Games, where he now designs protective systems and builds tooling for automated analysis, fuzzing, and penetration testing of cheat-related software. Prior experience building kernel- and user-mode anti-cheat clients at ESL/ESEA gives him deep systems-level expertise across OS internals, software protection, and threat analysis. Colleagues rely on him to translate adversary techniques into hardened architectures and repeatable tooling that speed incident response and mitigation. He combines hands-on reverse engineering with pragmatic engineering leadership, and quietly specializes in turning manual malware analysis workflows into scalable automated processes.
code11 years of coding experience
job7 years of employment as a software developer
bookD.C. Everest High School
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Github Skills (10)

system-calls10
keyboard-input10
delay10
faults9
hook9
driver9
device-driver8
mouse8
keyboard8
decision-making8

Programming languages (2)

C++C

Github contributions (3)

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everdox/HIDInput

Sep 2014 - Oct 2014

HIDInput is a device driver that emulates mouse and/or keyboard input, and has been supplemented with easy to use functions that aid in the decision making process of when or how to synthesize such input.
Contributions:32 commits in 22 days
decision-makingdriverdecisionemulatesmouse
everdox/InfinityHook

Jul 2019 - Jul 2019

Hook system calls, context switches, page faults and more.
Contributions:9 commits, 8 pushes, 1 branch in 6 days
callsdelaysystem-callsswitcheshooks
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Nick Peterson - Principal Software Engineer at Riot Games