Nick Peterson is a Principal Software Engineer in the Los Angeles area with 11 years focused on anti-cheat, anti-tamper, and reverse-engineering defenses for competitive gaming platforms. He progressed through multiple engineering levels at Riot Games, where he now designs protective systems and builds tooling for automated analysis, fuzzing, and penetration testing of cheat-related software. Prior experience building kernel- and user-mode anti-cheat clients at ESL/ESEA gives him deep systems-level expertise across OS internals, software protection, and threat analysis. Colleagues rely on him to translate adversary techniques into hardened architectures and repeatable tooling that speed incident response and mitigation. He combines hands-on reverse engineering with pragmatic engineering leadership, and quietly specializes in turning manual malware analysis workflows into scalable automated processes.
HIDInput is a device driver that emulates mouse and/or keyboard input, and has been supplemented with easy to use functions that aid in the decision making process of when or how to synthesize such input.
Hook system calls, context switches, page faults and more.
Contributions:9 commits, 8 pushes, 1 branch in 6 days
callsdelaysystem-callsswitcheshooks
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Nick Peterson - Principal Software Engineer at Riot Games