Role in this project:
Full-stack Developer Contributions:3 releases, 606 commits, 17 PRs in 5 years 1 month
Contributions summary:Nick implemented the foundational structure of an Unreal Engine 4 real-time strategy plugin, including initial project files, a build system, and basic source files. They added a player controller with mouse input and also implemented actor selection logic, including the ability to select multiple actors and issue move orders. The user also set up the sample game to include a minimap, a top-down camera, and camera movement controls.