Nick Pruehs is a seasoned software engineer with 14 years of experience building games and enterprise applications from prototype to production, currently working on terrain rendering, UI, telemetry and test automation for a PC RTS at Frost Giant Studios in Hamburg. He blends game-engine expertise—demonstrated by a full-stack Unreal Engine 4 RTS plugin that implements selection, camera and minimap systems—with backend and DevOps skills from building a Spring Boot/Vue.js customer portal and infrastructure automation. Previously a technical director and co-founder, he’s comfortable leading small teams, maintaining cross-team relationships, and shipping console and PC titles. His background in both computer science and a game-focused MA gives him a rare mix of systems-level rigor and gameplay-aware tooling design. An affinity for practical automation and telemetry suggests he prioritizes shipping reliable, observable systems that scale from rare bugs to million-copy releases.
14 years of coding experience
9 years of employment as a software developer
Bachelor of Science (B.Sc.) Computer Science, Bachelor of Science (B.Sc.) Computer Science at Kiel University
Master of Arts (M.A.) Sound Vision Games, Master of Arts (M.A.) Sound Vision Games at Hamburg University of Applied Sciences
Real-time strategy plugin and showcase for Unreal Engine 4.
Role in this project:
Full-stack Developer
Contributions:3 releases, 606 commits, 17 PRs in 5 years 1 month
Contributions summary:Nick implemented the foundational structure of an Unreal Engine 4 real-time strategy plugin, including initial project files, a build system, and basic source files. They added a player controller with mouse input and also implemented actor selection logic, including the ability to select multiple actors and issue move orders. The user also set up the sample game to include a minimap, a top-down camera, and camera movement controls.
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Nick Pruehs - Software Engineer at Frost Giant Studios, Inc.