Nick Ryder

Member Of Technical Staff at OpenAI

San Francisco Bay Area United States
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Summary

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Rockstar
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Top School
Nick Ryder is a research-focused software engineer and Member of Technical Staff at OpenAI, where he leads data and scaling research and played a core role in developing GPT-3 and Codex. With a PhD in Mathematics from UC Berkeley and eight years of experience bridging deep theory and production, he specializes in making large models and data pipelines scale reliably. Previously an applied scientist intern at AWS, he combines rigorous mathematical training with hands-on engineering to turn research into deployable systems. Based in the San Francisco Bay Area, he’s comfortable operating at the intersection of cutting-edge research and production constraints, often focusing on the practical challenges of dataset curation and infrastructure for massive models.
code8 years of coding experience
bookDoctor of Philosophy - PhD, Mathematics, Doctor of Philosophy - PhD, Mathematics at University of California, Berkeley
bookBachelor of Arts - BA, Mathematics, Bachelor of Arts - BA, Mathematics at Rice University
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Github Skills (15)

hearthstone10
pure-python10
pypy10
pathofexile10
world-of-warcraft10
tactics10
dm10
poe10
twine10
skill10
python8
machine-learning2
simulation1
artificial-intelligence1
simulator1

Programming languages (5)

C#CSSLuaJupyter NotebookPython

Github contributions (5)

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NickRyder/PoECraft

Sep 2019 - Apr 2021

Contributions:51 commits, 4 PRs, 64 pushes in 1 year 7 months
NickRyder/RePoE

Mar 2019 - May 2021

Repository of Path of Exile data for tool developers
Contributions:64 pushes, 14 branches in 2 years 2 months
exilepathpath-of-exile
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Nick Ryder - Member Of Technical Staff at OpenAI