Nick Wagter is a Senior Programmer with nine years’ experience specializing in game AI and engine tooling, currently shaping opponent behavior and level-design pipelines at Frontier Developments. He progressed from graduate to senior roles on high-profile titles such as Age of Sigmar: Realms of Ruin and Planet Zoo Console, focusing on Opponent AI and designer-facing tools. Comfortable in C# and Unity-era workflows, he also tinkers with low-level engine systems and enjoys prototyping technical solutions. Based in Peterborough, England, Nick pairs formal game design education with hands-on studio experience and a practical mindset forged through early hospitality and kitchen roles that taught him discipline and rapid problem-solving.
9 years of coding experience
5 years of employment as a software developer
Gamedeveloper MBO, Gamedeveloper MBO at Roc A12, Ede
Bachelor's degree Game architecture and design / Gamedesigner, Bachelor's degree Game architecture and design / Gamedesigner at Breda University of Applied Sciences
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Nick Wagter - Senior Programmer at Frontier Developments