Nick Warren is an engineering manager based in San Francisco with a decade of experience building and leading teams around real-time physics systems and game technology. He currently leads the Physics Platform team at Roblox after progressing from intern to senior engineer, where he shipped and optimized core physics features for a large-scale live platform. Trained in computer game design at UC Santa Cruz, Nick blends hands-on systems programming with level design and interactive gameplay experience from indie projects like Kleptonaut. He has a practical knack for turning research prototypes into production-quality systems, evidenced by earlier work on an AI-driven puzzle game, and maintains a longtime interest in game UX and tooling beyond his platform responsibilities.
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