Summary
Nico Prins is a senior engineer and game designer with 11 years blending technical craft and creative design, based in Seattle. He specializes in game-feel, interaction design, multiplayer systems, rapid iteration, and performance optimization, bringing a cross-disciplinary lens to product challenges. At Spry Fox and as an independent developer he owns open design problems end-to-end, iterating until mechanics feel both intentional and delightful. His time at Netflix sharpened his ability to align ambitious design vision with scalable technical direction. Nico is known for hunting down subtle incongruities between design intent and implementation, ensuring the team’s work has measurable impact. Outside roles he ships prototypes quickly, favoring playtests and data-driven tweaks over speculation.
11 years of coding experience
3 years of employment as a software developer
Associate of Arts - AA, Associate of Arts - AA at Peninsula College