Videogames Programmer & Devops Engineer at livesurface inc
Florence, Tuscany, Italy
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Summary
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Senior
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Top School
Nicola Ferruzzi is a Florence-based videogames programmer and DevOps engineer with over 20 years of experience building real-time, cross-platform applications across games, CAD/CAM, desktop and mobile. He blends deep low-level skills in C/C++ and assembly with modern iOS/macOS architecture (Swift, Combine, SwiftUI) and a proven track record shipping console titles (PS2) and production apps for clients like ENI and Lotto Sport. Nicola focuses on portability, networking and CI/CD infrastructure—often acting as the bridge between gameplay code and robust build/deploy pipelines. His background spans game AI, augmented reality and industrial computer vision, giving him a rare mix of interactive systems and applied algorithm work. Known for porting and modernizing legacy codebases, he favors pragmatic adoption of new paradigms to deliver reliable, maintainable real-time software.
12 years of coding experience
25 years of employment as a software developer
Istituo Tecnico Commerciale Alessandro Volta, Firenze
Contributions:8 PRs, 131 pushes, 9 branches in 2 years 1 month
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