Nicola Ferruzzi

Videogames Programmer & Devops Engineer at livesurface inc

Florence, Tuscany, Italy
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Summary

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Senior
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Top School
Nicola Ferruzzi is a Florence-based videogames programmer and DevOps engineer with over 20 years of experience building real-time, cross-platform applications across games, CAD/CAM, desktop and mobile. He blends deep low-level skills in C/C++ and assembly with modern iOS/macOS architecture (Swift, Combine, SwiftUI) and a proven track record shipping console titles (PS2) and production apps for clients like ENI and Lotto Sport. Nicola focuses on portability, networking and CI/CD infrastructure—often acting as the bridge between gameplay code and robust build/deploy pipelines. His background spans game AI, augmented reality and industrial computer vision, giving him a rare mix of interactive systems and applied algorithm work. Known for porting and modernizing legacy codebases, he favors pragmatic adoption of new paradigms to deliver reliable, maintainable real-time software.
code12 years of coding experience
job25 years of employment as a software developer
bookIstituo Tecnico Commerciale Alessandro Volta, Firenze
languagesEnglish, Italian
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Stackoverflow

Stats
368reputation
135kreached
5answers
0questions
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Github Skills (200)

catalina10
iphone10
ipad10
twitter9
swift9
opencore9
preloading9
layout9
hackintosh9
tvos9
layout-engine9
flexbox8
proxmox8
mining8
openstreetmap8

Programming languages (9)

C++CMakefileJavaScriptGoObjective-CSwiftHTML

Github contributions (5)

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nferruzzi/LK8000

Mar 2016 - Sep 2019

Contributions:55 pushes, 6 branches, 2 tags in 3 years 6 months
flighttacticalflight-computermain-repo
nferruzzi/giudice-server

Apr 2016 - Apr 2018

Contributions:8 PRs, 131 pushes, 9 branches in 2 years 1 month
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Nicola Ferruzzi - Videogames Programmer & Devops Engineer at livesurface inc