Summary
Nicolae Christoffersen is a gameplay and UI engineer with nine years of experience building AAA and mid-market titles, including multiple Call of Duty releases and the MMO Ashes of Creation. He specializes in C++ and Unreal Engine 5, shipping core gameplay systems, scalable tools, and performant cross-platform UIs in both proprietary engines and UE5. Nicolae has driven measurable improvements such as first-time user retention and crash-rate reductions, and he routinely authors network and server-to-server systems for large-scale online experiences. Comfortable with Blueprints, Lua, and analytics-driven BI, he bridges design and engineering to deliver polished player-facing features. Based in San Diego, he has a Computer Game Design degree from UC Santa Cruz and a history of mentoring and teaching game development. He’s known for clean, maintainable code and for refactoring large systems to raise quality at scale.
9 years of coding experience
6 years of employment as a software developer
University of California Santa Cruz
High School Diploma, High School Diploma at San Marcos High School