Nicolae Christoffersen

Game Developer at Raven Software

San Diego, California, United States
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Summary

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Senior
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Top School
Nicolae Christoffersen is a gameplay and UI engineer with nine years of experience building AAA and mid-market titles, including multiple Call of Duty releases and the MMO Ashes of Creation. He specializes in C++ and Unreal Engine 5, shipping core gameplay systems, scalable tools, and performant cross-platform UIs in both proprietary engines and UE5. Nicolae has driven measurable improvements such as first-time user retention and crash-rate reductions, and he routinely authors network and server-to-server systems for large-scale online experiences. Comfortable with Blueprints, Lua, and analytics-driven BI, he bridges design and engineering to deliver polished player-facing features. Based in San Diego, he has a Computer Game Design degree from UC Santa Cruz and a history of mentoring and teaching game development. He’s known for clean, maintainable code and for refactoring large systems to raise quality at scale.
code9 years of coding experience
job6 years of employment as a software developer
bookUniversity of California Santa Cruz
bookHigh School Diploma, High School Diploma at San Marcos High School
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (2)

unreal3
javascript1

Programming languages (2)

C#C++

Github contributions (5)

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NicolaeChristof/Rise

Jan 2019 - Jun 2019

Repository for 17X project
Contributions:507 commits, 129 PRs, 206 pushes in 4 months
Repository for our new Unreal Project
Contributions:38 PRs, 160 pushes, 47 branches in 2 months
unreal-engineue4unreal
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Nicolae Christoffersen - Game Developer at Raven Software