Summary
Nicolas Borromeo is a Senior Software Development Consultant focused on games with nine years of professional experience and a lifelong dedication to programming. He blends deep hands-on expertise in Unity, shaders, AI, networking and procedural systems with practical project leadership gained across studios, freelance projects and enterprise teams. Nicolas has shipped everything from advergames and mobile features to a VR P2P multiplayer space simulator that used compute shaders, octree LOD and a custom STUN-based networking stack. As an educator and Unity Certified Instructor he has taught performance, memory management and DOTS internationally, honing an ability to explain complex systems clearly. He pairs research-driven problem solving—published work on interactive learning and AI for RTS—with pragmatic engineering to drive large projects to success. Based in the UK, he is comfortable moving between prototyping, tool-building and production-grade systems while mentoring teams.
9 years of coding experience