Nicolas Buecher

Full Stack Engineer at Hublo

Strasbourg, Grand Est, France
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Summary

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Senior
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Top School
Nicolas Buecher is a Full Stack Engineer based in Strasbourg with 11 years of experience building web, mobile and 3D rendering solutions. Currently at Hublo, he blends entrepreneurial drive with hands-on engineering to prototype and ship features across the stack. His background at Hapticmedia focused on R&D and production 3D rendering, where he improved rendering pipelines and material systems. An active open-source contributor, he has contributed shader, serialization and performance-focused changes to the widely used Babylon.js engine. Nicolas thrives on exploring cutting-edge technologies and experiments across domains, combining a maker’s curiosity with engineering rigor. Fluent in both research-minded R&D and product delivery, he seeks projects that let him invent and iterate end-to-end.
code11 years of coding experience
job1 year of employment as a software developer
bookUniversité Laval
bookDiplôme d'ingénieur, Diplôme d'ingénieur at ENSIIE - École Nationale Supérieure d'Informatique pour l'Industrie et l'Entreprise
languagesFrench, English, Spanish, German
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Stackoverflow

Stats
95reputation
4kreached
1answer
5questions
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Github Skills (17)

webgl10
typescript10
typescript-types10
typescripts10
game-engine9
shader9
graphics-programming9
3d9
3d-engine9
babylonjs8
javascript8
browser6
coordinates6
glsl6
face6

Programming languages (5)

TypeScriptC#JavaScriptGoDart

Github contributions (5)

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BabylonJS/Babylon.js

Mar 2017 - Dec 2020

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
userFull-stack Developer
Contributions:3 reviews, 55 commits, 12 PRs in 3 years 9 months
Contributions summary:Nicolas contributed to the Babylon.js rendering engine by modifying shader code for WebGL 2 compatibility, adding functionality to create screenshots, and integrating changes from the main branch. They updated the ribbon mesh builder and serialization tools to enhance rendering capabilities. Additionally, they focused on improving the internal structure of the engine by refactoring code related to materials and render target textures, leading to better performance and maintainability.
gameopen-gameenginebabylonjavascript
NicolasBuecher/Babylon.js

Mar 2017 - Dec 2020

Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
Contributions:58 pushes, 15 branches in 3 years 9 months
game3d-gamesgameswebgljavascript-framework
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Nicolas Buecher - Full Stack Engineer at Hublo