Nicolas Chaverou

Principal Product Manager - CFX & Crowd Simulation

Rennes, Brittany, France
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Summary

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Senior
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Top School
Nicolas Chaverou is a principal product leader specializing in simulation-driven character technologies, shaping strategies from large-scale crowd systems to high-fidelity individual character workflows. He co-founded Golaem after an INRIA research stint, grew its crowd simulation suite into an industry standard used by top VFX studios, and led the product through Emmy and Cesar-winning innovations. Now at Autodesk, he focuses on realism, scalability, and artist productivity while anticipating studio needs and driving customer-led R&D. His background blends deep R&D (C++, machine learning, real-time animation) with entrepreneurial product delivery and hands-on tool design for Maya, Houdini, Unreal and more. Notably, his trajectory moves from academic animation research to shipping production tools that powered projects from The Mandalorian to Rings of Power and a Minecraft movie. Based in Rennes, France, he combines technical rigor with a storyteller’s curiosity rooted in an early fascination with animation and dinosaurs.
code10 years of coding experience
job18 years of employment as a software developer
bookResearch Master's degree, Image, Vision, Robotics, Research Master's degree, Image, Vision, Robotics at National School of Computer Science and Applied Mathematics of Grenoble
bookMaster I, Computing, Master I, Computing at Université de Bordeaux
languagesEnglish, French
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Github Skills (47)

pyside10
v-for10
sublime-text9
sublime9
nodes9
3ds9
qgraphicsview8
autodesk8
skin8
textmate8
jedi8
rendering8
shim8
graph7
checker7

Programming languages (4)

C++CJupyter NotebookPython

Github contributions (5)

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nchaverou/vfxEnvironment

Aug 2016 - Mar 2021

Contributions:40 commits in 4 years 7 months
glm-nchaverou/vraygolaem_max

Jun 2015 - Jun 2024

A 3ds Max plugin for V-Ray 3.x that allows rendering of Golaem .vrscene files.
Contributions:33 pushes, 90 branches in 9 years 1 month
ray3dsrenderingv-for3ds-max
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Nicolas Chaverou - Principal Product Manager - CFX & Crowd Simulation