Principal Product Manager - CFX & Crowd Simulation
Rennes, Brittany, France
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Summary
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Senior
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Nicolas Chaverou is a principal product leader specializing in simulation-driven character technologies, shaping strategies from large-scale crowd systems to high-fidelity individual character workflows. He co-founded Golaem after an INRIA research stint, grew its crowd simulation suite into an industry standard used by top VFX studios, and led the product through Emmy and Cesar-winning innovations. Now at Autodesk, he focuses on realism, scalability, and artist productivity while anticipating studio needs and driving customer-led R&D. His background blends deep R&D (C++, machine learning, real-time animation) with entrepreneurial product delivery and hands-on tool design for Maya, Houdini, Unreal and more. Notably, his trajectory moves from academic animation research to shipping production tools that powered projects from The Mandalorian to Rings of Power and a Minecraft movie. Based in Rennes, France, he combines technical rigor with a storyteller’s curiosity rooted in an early fascination with animation and dinosaurs.
10 years of coding experience
18 years of employment as a software developer
Research Master's degree, Image, Vision, Robotics, Research Master's degree, Image, Vision, Robotics at National School of Computer Science and Applied Mathematics of Grenoble
Master I, Computing, Master I, Computing at Université de Bordeaux
A 3ds Max plugin for V-Ray 3.x that allows rendering of Golaem .vrscene files.
Contributions:33 pushes, 90 branches in 9 years 1 month
ray3dsrenderingv-for3ds-max
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Nicolas Chaverou - Principal Product Manager - CFX & Crowd Simulation