Nicolas Coderre is a seasoned engineer and founder with 14 years of experience building high-performance games and real-time systems, currently serving as Co-Founder and CTO in San Francisco. He combines hands-on expertise in computer graphics, real-time networking and physics, and cross-platform development with a track record of shipping titles and back-end services played by over 45 million users. Nicolas has led and scaled engineering teams at startups and large studios—hiring top talent and keeping teams agile amid shifting product requirements—while still contributing as an individual engineer. He helped harden and extend the MonoGame framework’s OpenGL codepath, reflecting a comfort with low-level graphics and open-source collaboration. His background includes architecting low-latency, cost-efficient server infrastructure (AWS Lambda + Aurora) and leading novel 3D/AR work at Ubiquity6 on photogrammetry-based experiences. Practical, fast-learning, and equally at home closing technical gaps or setting strategic direction, he blends product-minded leadership with deep systems craftsmanship.
14 years of coding experience
20 years of employment as a software developer
BS, Computer Science, BS, Computer Science at Université Laval
One framework for creating powerful cross-platform games.
Role in this project:
Back-end Developer
Contributions:5 commits in 6 days
Contributions summary:Nicolas primarily worked on improving the `DrawUserIndexedPrimitives` method, fixing bugs related to index data types and OpenGL calls within the MonoGame framework. They addressed a compile error and refactored the `GLStateManager` by merging world and view matrices. Additionally, the user added matrix multiplication functionality to the spritebatch in the OpenGL2.0 codepath.
Contributions:1 PR, 13 pushes, 5 branches in 5 years 2 months
webgljavascriptthreejsbezier3d-library
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Nicolas Coderre - Co-Founder, CTO at Incite Interactive