Summary
Nicolás Escarpentier is a Producer and creative technologist with a decade of experience designing and delivering immersive media, XR, and VR projects for clients including the United Nations, Somerset House, and SXSW. He blends structural engineering rigor with an ITP-trained experimental toolkit to build custom software, virtual production studios, and synchronized multi-PC experiences that scale from showrooms to international events. As a fast-learning hands-on leader, he has led cross-functional teams, managed budgets and timelines, and maintained client relationships across the US, Europe, and Central Asia. His portfolio ranges from AI-assisted documentary production to bespoke VR launchers and UN-backed VR consulting, demonstrating an ability to translate social and institutional goals into technical experiences. Not obvious from a title alone: he began his career as a structural engineer, which informs his systems-thinking approach to interactive experience architecture. Based in New York, he operates at the intersection of immersive art and practical production workflows, frequently taking both creative and technical ownership of projects.
10 years of coding experience
5 years of employment as a software developer
Master's degree Interactive Telecommunications Program, Master's degree Interactive Telecommunications Program at New York University
Engineer's degree Structural Engineering, Engineer's degree Structural Engineering at Pontificia Universidad Católica de Chile
University of Ottawa
Spanish, English, German, English