R&D Software Engineer At Editorial Technology Ubisoft Production International
Bonnelles, Île-de-France, France
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Summary
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Nicolas Fauvet is an R&D software engineer with nine years of experience specializing in real-time rendering, tool development, and visual technologies for film, games, and virtual production. Currently at Ubisoft Production International, he bridges editorial technology and 3D tooling, bringing deep C++, OpenGL, and Qt expertise honed across roles in realtime camera tracking, Unity/Unreal integration, and VR visualization. He has led small R&D teams, instituted engineering practices like Git versioning and JIRA workflows, and shipped cross-platform systems including Linux ports and OpenGL3 renderers. Known for pragmatic performance and stability work—profilers, static analysis, multithreading and network protocols—he combines low-level graphics systems knowledge with UX-minded tool design. Based near Paris, he pairs an MSc in computer graphics and VR with hands-on production experience that makes him comfortable moving between research prototypes and production-ready pipelines.
9 years of coding experience
13 years of employment as a software developer
Diploma from an institute of technology, Computer Programming/Programmer, General, Diploma from an institute of technology, Computer Programming/Programmer, General at Université de Versailles Saint-Quentin-en-Yvelines
MSc, Computer Graphics, Virtual Reality, HCI, AI, MSc, Computer Graphics, Virtual Reality, HCI, AI at Paris-Sud University (Paris XI)
Contributions:99 pushes, 1 branch in 1 year 4 months
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