Summary
Nicolas Gauthier-régis is a Lead Technical Designer with 10+ years shaping gameplay, tools, and pipelines across AAA studios including Cloud Chamber and Ubisoft Montréal. He founded and established technical design teams, hiring processes and documentation practices while scripting tools and widgets that speed up content creation and improve cross-discipline collaboration. His hands-on background ranges from modeling and asset optimization for Far Cry titles to prototyping scripted events and gameplay systems in Snowdrop and custom engines. A natural mentor and community builder, he has led workshops for students, supported Ubisoft education initiatives, and organized large esports events, reflecting strong leadership beyond pure engineering. He pairs formal studies in 3D creation and organizational leadership with a practical track record of improving workflows and QA across art, animation, VFX and level design. Less obvious: his early grassroots experience running student committees and humanitarian fieldwork informs a pragmatic, people-first approach to technical leadership and cross-studio training.
10 years of coding experience
DEC Intégration Multimédia, DEC Intégration Multimédia at Collège de Maisonneuve
BAC Création 3D + Mineure en Game Design, BAC Création 3D + Mineure en Game Design at Université du Québec en Abitibi-Témiscamingue
Certificate Organizational Leadership, Certificate Organizational Leadership at HEC Montréal
DEP Infographie, DEP Infographie at Calixa-Lavallée