Nicolas Gauthier-régis

Lead Technical Designer at Cloud Chamber

Montreal, Quebec, Canada
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Summary

👤
Senior
🎓
Top School
Nicolas Gauthier-régis is a Lead Technical Designer with 10+ years shaping gameplay, tools, and pipelines across AAA studios including Cloud Chamber and Ubisoft Montréal. He founded and established technical design teams, hiring processes and documentation practices while scripting tools and widgets that speed up content creation and improve cross-discipline collaboration. His hands-on background ranges from modeling and asset optimization for Far Cry titles to prototyping scripted events and gameplay systems in Snowdrop and custom engines. A natural mentor and community builder, he has led workshops for students, supported Ubisoft education initiatives, and organized large esports events, reflecting strong leadership beyond pure engineering. He pairs formal studies in 3D creation and organizational leadership with a practical track record of improving workflows and QA across art, animation, VFX and level design. Less obvious: his early grassroots experience running student committees and humanitarian fieldwork informs a pragmatic, people-first approach to technical leadership and cross-studio training.
code10 years of coding experience
bookDEC Intégration Multimédia, DEC Intégration Multimédia at Collège de Maisonneuve
bookBAC Création 3D + Mineure en Game Design, BAC Création 3D + Mineure en Game Design at Université du Québec en Abitibi-Témiscamingue
bookCertificate Organizational Leadership, Certificate Organizational Leadership at HEC Montréal
bookDEP Infographie, DEP Infographie at Calixa-Lavallée

Github contributions (3)

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osmanzeki/Necromaestro

Jan 2016 - Feb 2016

Contributions:6 commits in 2 days
LennardPS/Bambulance

Aug 2022 - Sep 2022

Contributions:8 pushes, 1 branch in 9 days
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Nicolas Gauthier-régis - Lead Technical Designer at Cloud Chamber