Nicolas Gramlich

Principal Software Engineer at Sideprojects

San Francisco, California, United States
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Summary

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Nicolas Gramlich is a Principal Software Engineer based in San Francisco with 16 years of experience building high-throughput, resilient backend systems and consumer-facing mobile products. He currently owns a critical, high-traffic service at Roblox where he drove a 99.95% reduction in timeouts, 80% P99 latency improvement, and 8x scalability at the same cost while leading Active/Active readiness efforts. A serial founder and maker, he created AndEngine (used in tens of thousands of apps and famously behind hits like Flappy Bird) and launched FarmTower, an Android game that reached over 2 million downloads. His technical range spans Unity, ECS, C#, Typescript/Node.js, Android native development, and distributed microservices—combining low-level game-engine work with large-scale cloud architectures. He’s equally comfortable prototyping hardware (a Bitcoin ATM) and shipping production microservices and mobile apps, often shaping product as well as platform decisions. That blend of entrepreneurial grit, open-source impact, and production-scale reliability is a consistent theme across startups, acquisitions, and enterprise roles.
code16 years of coding experience
job12 years of employment as a software developer
bookMSc. Computer Science Computer Graphics, MSc. Computer Science Computer Graphics at Fachhochschule Darmstadt
bookBSc Computer Science, BSc Computer Science at Hochschule Mannheim
languagesEnglish, German
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2,790reputation
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61answers
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top-5%
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Github Skills (19)

mobile-development10
android-development10
java10
javas10
audio10
android10
game-development10
opengl10
native-android10
ui-design9
front-end-development9
uid9
opengl-es9
freeze6
game-physics6

Programming languages (8)

TypeScriptC#JavaC++ShellJavaScriptGroovyRuby

Github contributions (5)

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nicolasgramlich/AndEngine

Mar 2010 - Sep 2016

Free Android 2D OpenGL Game Engine
Role in this project:
userMobile Developer (Android)
Contributions:660 commits, 3 PRs, 3 pushes in 6 years 7 months
Contributions summary:Nicolas contributed to the AndEngine game engine by implementing and enhancing Android-specific features. They introduced sound capabilities, including the creation of sound and music entities and the implementation of play, pause, and volume controls. Furthermore, they added support for screen capture, various shape modifiers (e.g., Fade, Scale, Rotate, and Move) along with related convenience methods, and included touch event handling with added support for multi-touch.
androidopenglgame-engineopengl-gameopengl-game-engine
AndEngine - Examples
Role in this project:
userFull-stack Developer
Contributions:209 commits in 2 years
Contributions summary:Nicolas contributed to the AndEngine examples repository by adding and modifying various example applications. Their contributions included adding new examples like PauseExample and MenuExample, updating existing ones to utilize predefined BiLinear TextureFilter, and incorporating changes due to the transition from static to non-static TextureManager and FontManager. These changes encompassed modifications to existing code and adapting examples to the library changes, ultimately improving functionality and usability of the AndEngine library examples.
java
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Nicolas Gramlich - Principal Software Engineer at Sideprojects