Free Android 2D OpenGL Game Engine
Role in this project:
Mobile Developer (Android) Contributions:660 commits, 3 PRs, 3 pushes in 6 years 7 months
Contributions summary:Nicolas contributed to the AndEngine game engine by implementing and enhancing Android-specific features. They introduced sound capabilities, including the creation of sound and music entities and the implementation of play, pause, and volume controls. Furthermore, they added support for screen capture, various shape modifiers (e.g., Fade, Scale, Rotate, and Move) along with related convenience methods, and included touch event handling with added support for multi-touch.
androidopenglgame-engineopengl-gameopengl-game-engine
Role in this project:
Full-stack Developer Contributions:209 commits in 2 years
Contributions summary:Nicolas contributed to the AndEngine examples repository by adding and modifying various example applications. Their contributions included adding new examples like PauseExample and MenuExample, updating existing ones to utilize predefined BiLinear TextureFilter, and incorporating changes due to the transition from static to non-static TextureManager and FontManager. These changes encompassed modifications to existing code and adapting examples to the library changes, ultimately improving functionality and usability of the AndEngine library examples.
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