Nicolas Lacognata

Gameplay Programmer at Santa Monica Studio

Florida, United States
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Summary

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Senior
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Top School
Nicolas Lacognata is a gameplay programmer with a decade of hands-on experience specializing in gameplay and engine systems, currently contributing at Santa Monica Studio. A University of Central Florida computer science graduate, he progressed from associate roles to a full gameplay programmer, demonstrating rapid growth within a high-profile studio. His background includes contract work building Unreal Engine tools for architectural visualization and internships in defense and simulation software, reflecting versatility across real-time interactive domains. Nicolas combines a passion for playable systems with practical tool development to meet tight deadlines and production standards. Based in Florida, he blends studio-scale game development experience with a systems-oriented CS foundation.
code10 years of coding experience
job2 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of Central Florida
languagesAmerican Sign Language
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Github Skills (19)

futures9
pool9
multithreading8
thread8
rendering8
thread-pool7
concurrency7
python-bindings7
cpp6
gdscript6
gdnative6
gdextension6
api5
esx5
azerothcore4

Programming languages (5)

C#C++SCSSTeXJavaScript

Github contributions (5)

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MrLever/VoidEngine

Nov 2018 - Jul 2020

Void Engine
Contributions:4 releases, 848 commits, 141 PRs in 1 year 8 months
void
Contributions:110 commits, 127 pushes, 7 branches in 1 year 10 months
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Nicolas Lacognata - Gameplay Programmer at Santa Monica Studio