Summary
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Rockstar🎓
Top SchoolNicolas Langley is a Senior Graphics Engineer based in Seattle with 11 years of experience building high-performance rendering systems for real-time applications. He has led design and implementation of cross-API abstraction layers and GPU-driven features at Esri and now drives graphics work at Unity Technologies, with deep expertise across Metal, Direct3D, OpenGL and multi-platform optimization. His background includes GPU-based interactive 3D analysis, in-engine profiling tools, and proof-of-concept work on multi-adapter Direct3D and browser-native ports from his Intel internships, showing comfort with both low-level APIs and practical tooling. Nicolas combines rigorous academic training from McGill and UCLA with a pragmatic focus on performance and cross-platform portability, often surfacing subtle bottlenecks before they affect shipping products.
11 years of coding experience
6 years of employment as a software developer
Master's Degree, Computer Science, Master's Degree, Computer Science at University of California, Los Angeles
Bachelor of Science, Computer Science, Bachelor of Science, Computer Science at McGill University
French