Nicolas Langley

Senior Graphics Engineer at Unity Technologies

Seattle, Washington, United States
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Summary

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Rockstar
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Top School
Nicolas Langley is a Senior Graphics Engineer based in Seattle with 11 years of experience building high-performance rendering systems for real-time applications. He has led design and implementation of cross-API abstraction layers and GPU-driven features at Esri and now drives graphics work at Unity Technologies, with deep expertise across Metal, Direct3D, OpenGL and multi-platform optimization. His background includes GPU-based interactive 3D analysis, in-engine profiling tools, and proof-of-concept work on multi-adapter Direct3D and browser-native ports from his Intel internships, showing comfort with both low-level APIs and practical tooling. Nicolas combines rigorous academic training from McGill and UCLA with a pragmatic focus on performance and cross-platform portability, often surfacing subtle bottlenecks before they affect shipping products.
code11 years of coding experience
job6 years of employment as a software developer
bookMaster's Degree, Computer Science, Master's Degree, Computer Science at University of California, Los Angeles
bookBachelor of Science, Computer Science, Bachelor of Science, Computer Science at McGill University
languagesFrench
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Github Skills (9)

shader10
scriptable10
render10
post-processing10
unity3d10
pipeline9
unity-dots7
adapter4
directx1

Programming languages (1)

C#

Github contributions (5)

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Contributions:2 releases, 60 commits, 36 pushes in 3 years 7 months
nicolaslangley/dotfiles

Jun 2017 - Sep 2022

Contributions:59 pushes in 5 years 4 months
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Nicolas Langley - Senior Graphics Engineer at Unity Technologies