Nicolas Laval is a Lead Game Designer based in France with over a decade in the games industry and eight years of focused design experience, specializing in combat systems, balancing, and team leadership. He has repeatedly built and scaled design teams from scratch, most recently leading combat design and pre-production prototyping for an unannounced open-world ARPG at DON'T NOD. His portfolio spans indie roguelikes to AAA action titles, with hands-on work on passive skill trees, AI directors and endgame systems in hack'n'slash design. A former QA specialist on multiple Assassin's Creed releases, he brings a discipline for polish and playtesting to systems-level design. Nicolas combines academic training in game design and math with a knack for turning ambitious gameplay concepts into tightly balanced, engaging experiences.
8 years of coding experience
9 years of employment as a software developer
Master 2 MEF Métiers de l'éducation et de la formation, Master 2 MEF Métiers de l'éducation et de la formation at University of Montpellier
Master 2 Game Design, Master 2 Game Design at Université de Montpellier Paul-Valéry
A VTL editor compatible with the java-vtl-tools service
Contributions:54 commits, 2 PRs, 28 pushes in 2 months
javavtl
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