Nicolas Laval

Lead Game Designer at DON'T NOD

France
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Summary

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Senior
🎓
Top School
Nicolas Laval is a Lead Game Designer based in France with over a decade in the games industry and eight years of focused design experience, specializing in combat systems, balancing, and team leadership. He has repeatedly built and scaled design teams from scratch, most recently leading combat design and pre-production prototyping for an unannounced open-world ARPG at DON'T NOD. His portfolio spans indie roguelikes to AAA action titles, with hands-on work on passive skill trees, AI directors and endgame systems in hack'n'slash design. A former QA specialist on multiple Assassin's Creed releases, he brings a discipline for polish and playtesting to systems-level design. Nicolas combines academic training in game design and math with a knack for turning ambitious gameplay concepts into tightly balanced, engaging experiences.
code8 years of coding experience
job9 years of employment as a software developer
bookMaster 2 MEF Métiers de l'éducation et de la formation, Master 2 MEF Métiers de l'éducation et de la formation at University of Montpellier
bookMaster 2 Game Design, Master 2 Game Design at Université de Montpellier Paul-Valéry
bookBac S, Bac S at Lycée Privé Nevers
languagesFrench, English, German
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Github Skills (200)

parser10
web-application10
python10
cloud-platform10
cpp10
simplify10
openid-client10
javascript10
statistics10
browser10
sdmx10
front-end-development10
helm10
antlr10
golang10

Programming languages (12)

TypeScriptSmartyJavaShellC++CoffeeScriptJavaScriptMustache

Github contributions (5)

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LOS-ESSnet/SPARQL-React

Sep 2018 - Jun 2021

React demo Web application to consume and display SPARQL data
Contributions:41 commits, 12 pushes, 1 branch in 2 years 9 months
reactweb-applicationreact-demosparqlconsume
A VTL editor compatible with the java-vtl-tools service
Contributions:54 commits, 2 PRs, 28 pushes in 2 months
javavtl
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Nicolas Laval - Lead Game Designer at DON'T NOD