Nicolas Laval

Lead Game Designer at DON'T NOD

France
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Summary

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Senior
🎓
Top School
Nicolas Laval is a Lead Game Designer based in France with over a decade in the games industry and eight years of focused design experience, specializing in combat systems, balancing, and team leadership. He has repeatedly built and scaled design teams from scratch, most recently leading combat design and pre-production prototyping for an unannounced open-world ARPG at DON'T NOD. His portfolio spans indie roguelikes to AAA action titles, with hands-on work on passive skill trees, AI directors and endgame systems in hack'n'slash design. A former QA specialist on multiple Assassin's Creed releases, he brings a discipline for polish and playtesting to systems-level design. Nicolas combines academic training in game design and math with a knack for turning ambitious gameplay concepts into tightly balanced, engaging experiences.
code9 years of coding experience
job9 years of employment as a software developer
bookMaster 2 MEF Métiers de l'éducation et de la formation, Master 2 MEF Métiers de l'éducation et de la formation at University of Montpellier
bookMaster 2 Game Design, Master 2 Game Design at Université de Montpellier Paul-Valéry
bookBac S, Bac S at Lycée Privé Nevers
languagesFrench, English, German
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Github Skills (169)

web-application10
python10
javascript-engine10
cpp10
openid-client10
javascript10
statistics10
browser10
validation10
sdmx10
front-end-development10
helm10
antlr10
swift10
js10

Programming languages (13)

SmartyJavaC++MustacheHTMLVelocity Template LanguageJupyter NotebookTypeScript

Github contributions (5)

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Java 11 Spark - Hadoop Docker Image
Contributions:122 PRs, 98 pushes, 90 branches in 4 years 4 months
docker-imagehadoopjavasparktechnical-building-block
A VTL editor compatible with the java-vtl-tools service
Contributions:54 commits, 2 PRs, 28 pushes in 2 months
javavtl
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