Summary
Nicolas Lorusso is a Senior Software Engineer based in Argentina with six years of professional experience delivering end-to-end game and platform systems across real-time multiplayer, procedural generation, graphics, and backend services. He blends deep hands-on expertise in Unity/Unreal gameplay, networking (authoritative servers, input prediction), and shader/lighting/animation work with solid backend skills in Java/Kotlin, REST APIs, and NoSQL databases. As a co-founder at Rebelbyte and senior engineer at Decentraland, he has shipped cross-platform multiplayer projects that span blockchain tokenomics to console-grade rendering and world streaming. He’s comfortable leading teams, designing clean architectures, and building tooling—often contributing custom editor tools, profiling-driven optimizations, and unit-tested systems. Notably, he pairs game-focused physics and AI systems (vehicle simulation, spline-based tracks, city AI) with production-grade infrastructure like DynamoDB, AWS, and mobile integrations. Self-taught and improvement-driven, Nicolas favors clean code and pragmatic design while tackling both low-level engine problems and high-level product challenges.
6 years of coding experience
10 years of employment as a software developer
Tecnico Superior en Programacion, Tecnología/Técnico de software informático, Tecnico Superior en Programacion, Tecnología/Técnico de software informático at Universidad Tecnológica Nacional
Spanish, English