Nicolas Musset is a Lead Software Developer with 12+ years of experience specializing in .NET (C#) and a recent enthusiast of Rust, who now splits his time between leading teams at Cegid and running his freelance company, Color Rise. He has deep experience in UI and UX for game engines—contributing core UI fixes, localization and responsiveness improvements to the open-source Stride (formerly Xenko) engine—and has repeatedly modernized legacy .NET systems (including migrating projects and replacing .NET remoting with gRPC). Comfortable across backend services, data integration on Azure, and editor/front-end work (WPF, ImGui, egui), he blends pragmatic engineering with hands-on product documentation and technical writing. Known for learning new languages and tooling on the job, he taught himself Rust while leading UX at Fragcolor and continues to take on freelance missions rather than full-time hiring.
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Role in this project:
Full-stack Developer
Contributions:192 reviews, 20 commits, 58 PRs in 1 year 9 months
Contributions summary:Nicolas's contributions primarily involve modifying XAML files, indicating a focus on user interface (UI) development within the Stride game engine's editor. Their work includes renaming namespaces and updating UI elements in XAML files. They also addressed UI thread blocking issues, which is crucial for a responsive UI. Furthermore, the user worked on the localization aspect.
Innovative scripting tool focused on automation, performance and ease of use
Contributions:120 pushes, 41 branches in 1 year 2 months
scriptinginnovativefocusedperformanceautomation
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Nicolas Musset - Lead Software Developer at Color Rise