Summary
Nícolas Parreiras is a Brazilian game programmer with nine years of experience and over five years focused on shipping games using Unity, Unreal, and Godot. He has delivered high-impact work for major titles—including 200+ Unity improvements for Zynga’s Harry Potter: Puzzles and Spells—that drove monetizable features and live events. Comfortable across gameplay programming, UI, tooling, Game AI and testing/automation, Nícolas pairs hands-on C#/C++ and Blueprint skills with Linux and backend experience from full-stack roles. He’s proven at both studio and freelance environments, completing end-to-end projects, managing estimates, and earning strong client feedback on Fiverr. With formal game-tech education and a knack for cross-discipline collaboration (art/UX/tech art), he often bridges gaps between designers and engineers to accelerate delivery. He also favors clear, emoji-enhanced communication to keep distributed teams aligned and productive.
9 years of coding experience
3 years of employment as a software developer
Ensino Técnico, Informatics, Ensino Técnico, Informatics at Centro Federal de Educação Tecnológica de Minas Gerais
The Pontifical Catholic University of Minas Gerais
Portuguese, English