Nicolas Phister is a French-American game engine programmer with 10 years of experience, currently Co-Lead Engine Programmer at DONTNOD in Strasbourg. He brings deep C++ and object-oriented design expertise honed both in industry—building and maintaining in-house engines for PC and consoles—and in academia as a former C++ teacher and head of curriculum at Epitech. Nicolas combines hands-on engine development, server administration and systems maintenance with a knack for tooling automation, having written automatic graders and verification tools for student and company projects. Fast-learning and comfortable across languages and environments, he’s equally at home debugging low-level engine features as designing maintainable OOP architectures.
Contributions:3 releases, 101 commits, 68 pushes in 2 years 8 months
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Nicolas Phister - Co-Lead Engine Programmer at DON'T NOD