Summary
Nícolas Souza is a game programmer and designer with eight years of experience building PC, mobile and console titles, including a Nintendo Switch release done in partnership with a publisher. He has shipped end-to-end projects solo and contributed to team-led productions, specializing in Unity and Game Maker for gameplay, UI and mobile feature development. Recent roles include gameplay programming on Naughty Geese and Shield Strike and a key implementation role on the mobile title Petness, available on both Play Store and App Store. Based in Rio de Janeiro and finishing a degree in Information Systems, he combines practical studio experience with formal training in computing. Colleagues describe him as communicative and team-oriented, comfortable moving between prototyping, design and production code.
8 years of coding experience
4 years of employment as a software developer
Bacharelado, Sistemas de Informação, Bacharelado, Sistemas de Informação at IFF - Instituto Federal Fluminense