Nicolas Vidil is a founder and gameplay/AI programmer based in Montreal with over a decade of studio experience and four years positioned as a software professional in entrepreneurial and consulting roles. He built his foundation in game programming with advanced degrees from Université Lumière and Hogeschool van Utrecht, then drove AI and gameplay systems at Ubisoft and later transitioned to engineering and management roles at Unity Technologies. Today he leads Arbre Monde Studio, blending hands-on AI gameplay coding with product and studio-level decision making. His background spans research-oriented work (Thales) to large-scale game development, giving him a rare mix of academic rigor and production discipline. Colleagues know him for translating complex AI behaviors into playable systems and for moving smoothly between individual contributor and leadership responsibilities.
4 years of coding experience
14 years of employment as a software developer
Master's degree in Engineering, Computer science, Master's degree in Engineering, Computer science at Hogeschool van Utrecht
Master 2, Game Programming, Master 2, Game Programming at Université Lumière (Lyon II)
Unity Graphics - Including Scriptable Render Pipeline
Contributions:3 reviews, 11 comments in 17 days
renderpost-processingpipelinescriptableunity
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