Summary
Nicolò Zubbini is a freelance environment and hard-surface artist with 11 years of professional experience crafting realtime and hi-poly game and VFX environments, currently contributing to Kenshi 2 and a range of PC and console titles. Trained as an architect, he blends architectural rigor with expressive sci‑fi weathering and decay, specializing in asset modelling, texturing, shading and Unity/Unreal lighting for low‑poly and real‑time pipelines. A long-time Blender advocate since 2008, he worked at the Blender Institute on the open movie Tears of Steel and builds workflow automation scripts to speed production. His portfolio spans game studios, VR reconstruction and historical visualizations, showing an uncommon mix of architectural reconstruction accuracy and gritty, lived-in aesthetic.
11 years of coding experience
junior architect, Architecture, junior architect, Architecture at facoltà di Architettura 1 Torino
English, Spanish, Italian