Summary
Nidal Nijm is a self-taught Unreal Engine developer and character animator from Brazil with nearly 15 years of 3D animation and programming experience and nine years of professional work across PC, console and mobile projects. He specializes in UE Blueprints—building gameplay systems, UI, animation blueprints and enemy AI—while also handling motion capture, keyframing, facial animation, rigging and skinning across MotionBuilder, Maya and 3ds Max. As a solo indie developer he shipped a full game on Steam and now leads prototype development at Umewe Collective, frequently integrating teammates’ assets into playable demos. Fluent in English, Arabic and Portuguese, he combines broad technical pipelines (UE3–5, Unity) with hands-on art and production skills, able to pivot between programming and animation roles. An often-overlooked strength is his end-to-end experience in delivering trailers, marketing assets and UI, reflecting a rare mix of creative, technical and product-oriented instincts.
9 years of coding experience
Licenciatura, Mathematics, Licenciatura, Mathematics at Universidade Federal do Amapá