Nie Xu

Developer Technology Engineer at NVIDIA

Shanghai, Shanghai, China
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Summary

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Senior
🎓
Top School
Nie Xu is a Developer Technology Engineer at NVIDIA with over a decade of experience specializing in client-side C++ game programming, 3D engines, and real-time rendering across engines like Gamebryo, Unreal, and CryEngine. He brings deep knowledge of HLSL, PhysX, math and physics for gameplay and low-level architecture, and has led 3D tech teams at Bluetorch where he owned engine-level systems and mentored other programmers. At NVIDIA he focuses on GameWorks, HairWorks and UE4 integration, combining hands-on shader and engine work with developer-facing support. Comfortable with scripting via Lua and with some Unity/C# exposure, he excels at bridging engine internals and practical gameplay features. A lifelong gamer whose design perspective is informed by two decades playing competitive and narrative titles, he pairs passion with production-proven technical leadership.
code10 years of coding experience
job7 years of employment as a software developer
bookBachelor of Education (BEd), Material Science And Engineering, Bachelor of Education (BEd), Material Science And Engineering at Northeastern University, Liaoning, China
languagesEnglish, Chinese
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Github Skills (20)

python10
ptvs10
kubernetes9
visual-studio9
api9
cpp8
game-development8
render8
graphical-user-interface8
imgui8
game-engine7
electron7
flex7
typescript7
pipeline6

Programming languages (4)

C#TypeScriptC++HTML

Github contributions (5)

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eight857/GameWorks_NEW

Feb 2016 - Mar 2018

Contributions:164 commits in 2 years 1 month
unreal-engineintegratedmasterflexue4
niexuchina/ig-memtrace

Jan 2018 - Feb 2018

Contributions:10 pushes, 2 branches in 1 month
memorytracing
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